![]() If I don't learn how to create zombies maps I have essentially wasted my money on WAW :'/ I have not moved any folders after installing the mod tools. I am running Launcher as Administrator and it is installed in the \bin folder of my WAW root directory. When I pressed compile level, the launcher did it's thing and then all of a sudden I get the error (in Launcher console):ĮRROR: Access to the path 'C:\Users\Billy\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied. Up until the VERY last step of pressing 'Compile Level' in the Launcher I received NO errors at all. ![]() I have selected 'Converter' - first thing I did in Launcher, as instructed. ![]() I have installed all the mod tools, the UGX script placer and also the UGX patch. You need to extract the file before you do anything.So I'm starting my journey in modding WaW. some more numbers then CoD_WaW the first 2 numbers you see is the version you're on. Options & Controls > Game Options, then where it says enable console switch it to yes then press the ` button on your keyboard next to the 1 button and it will open the console at the top, you should see numbers like 1.7. If you don't know what version of WaW just do this Its the same for v1.3 you can't find it you can just update to v1.4 it already has v1.3 in it. If your game is on v1.0 you can't find the v1.1 update on there that's because you can just update your game to v1.2 it already has v1.1 in it. If you want to update your game use it has all of the updates on there. Why? Because with the newer versions of the game came new weapons, glitch fixes, and just a lot more but your game doesn't have all of that because you don't have to the latest version. Like if a mod was made on v1.6 and your game is on v1.0 it won't work. If you are having the Zombie_Stopwatch error in WaW while using mods its because your game isn't on the right version of WaW the mod was made on.
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